- Eat Everything In A Grocery Store is a Roblox eating simulator by Play On Grocery Store with 175 food items and 4.3M total store calories.
- Core loop: eat food, bank calories, spend them on gym upgrades, then clear every section.
- Early priority upgrades: Hold to Eat, Speed, and Multi Eat.
- The hidden Golden Banana requires a deliberate search beyond the visible aisles.
- Teams clear faster by splitting shelves, warehouse, and high-calorie targets into separate roles.
What Is Eat Everything In A Grocery Store?
Eat Everything In A Grocery Store is a Roblox eating simulator developed by Play On Grocery Store. You are locked inside a supermarket alongside up to 12 players per server, and your job is to eat every food item in the building — roughly 4,300,000 calories spread across 175 distinct foods, from ordinary shelf snacks to warehouse pallets and oversized special targets. Progress feeds into gym upgrades, badges like Welcome, First Game, and Millionaire, and two competitive leaderboards: Calories Eaten and Fastest Store Cleared.
The game's premise echoes MrBeast's real-world challenge, where contestants raced to empty an actual grocery store for a $1,000,000 prize. Watching it is a fun primer on the scale of the task:
Video Highlights:
- Real-world version of the "clear the store" concept
- Shows how prioritizing high-value items beats random eating
- Demonstrates why route planning matters when the clock is running
| Game Fact | Value |
|---|---|
| Developer | Play On Grocery Store |
| Platform | Roblox |
| Food items | 175 |
| Total store calories | ~4,300,000 |
| Server size | 12 players |
| Key leaderboards | Calories Eaten, Fastest Store Cleared |
Always verify current stats and updates on the official Roblox game page, since player counts and content change with each update.
Beginner Walkthrough: From First Bite to Full Clear
New players should focus on building calories quickly, learning the store layout, and spending early resources on upgrades that make eating faster. Follow this sequence whether you start solo or with a group.
Start Eating Nearby Food
Click or hold the eat input while standing near food. Begin with the easiest items around your starting area and clear nearby shelves before traveling to distant sections.
Build Calories
Food converts into calories, your primary progression resource. Prioritize accessible food during the opening minutes and only spend calories after comparing the available gym upgrades.
Visit the Gym and Upgrade
Convert progress into character improvements. Upgrade Hold to Eat when repeated clicking slows you down, Speed when travel takes too long, and Multi Eat or Calories when you want stronger gains per action.
Clear the Store Systematically
Work through shelves, aisles, and the warehouse in a fixed order so you never revisit cleared sections. Check large objects and hidden corners before leaving each area.
Choose Solo or Team Play
Solo players should build a consistent route with self-sufficient upgrades. Teams divide the store into sections and use reach and movement upgrades to reduce overlap.
Do not chase a single distant high-calorie target while nearby shelves remain full. Wasted travel time is the number one reason early runs stall.
Gym Upgrades Compared: What to Buy First
Upgrade priorities depend on your goal. Start with the improvement that removes your biggest current bottleneck, then combine eating power with movement efficiency.
| Upgrade | Effect | Priority | Best For |
|---|---|---|---|
| Hold to Eat | Keeps eating while input is held | High | Every play style, especially new players |
| Speed | Faster movement around the store | High | Solo routes and fast completion |
| Multi Eat | More food consumed per action | High | Dense shelves and large targets |
| Calories | Higher calorie gain per food | Medium-High | Longer farming sessions |
| Reach | Eat from greater distance | Medium | Crowded shelves, awkward targets |
If eating actions are your bottleneck, buy Multi Eat. If travel between targets is your bottleneck, buy Speed. Diagnose first, then spend.
Food Index and Tier Rankings
The Food Index tracks every food by where it appears. Search ordinary shelves first, then warehouse pallets, then large special targets — and leave time for the hidden Golden Banana, which demands a thorough search of corners, storage spaces, and areas off the main route.
| Tier | Category | Phase | Strategy |
|---|---|---|---|
| S | High-calorie food | Mid to late game | Group nearby high-value targets into one route segment |
| A | Fast-to-eat food | Early to mid game | Keeps momentum when big targets need a long detour |
| B | Easy-access shelf food | All phases | Eat when directly on your path; zero search cost |
| C | Low-calorie or isolated food | Late cleanup | Collect only in the final sweep or for index completion |
Shelf and Aisle Food
- Largest share of the 175-item index
- Clear aisle by aisle with a fixed route
- Watch for small items hidden behind others
Warehouse and Special Targets
- Check behind and between pallet stacks
- Large targets need Multi Eat and Reach
- Golden Banana hides outside the main shelf route
Do not leave the store the moment visible aisles look empty. A deliberate second pass through storage areas is how most players finally find the Golden Banana.
Multiplayer Roles and Fast Clear Routes
Multiplayer works best when players spread across separate sections instead of stacking on the same food. Simultaneous eating on different targets is what makes team clears dramatically faster than solo runs.
Plan the Store by Section
Divide the store into connected zones — shelves, aisles, warehouse — and assign each player a zone before the run starts.
Start With Nearby High-Value Targets
Eat the highest-calorie items close to your starting path; never cross the store for one item while ignoring clusters.
Upgrade Efficiency Early
Early upgrades should improve actions performed all run long — eating speed and movement — not one isolated objective.
Treat the Warehouse as Its Own Route
Assign one player to the warehouse and enter it only when the surrounding route makes the transition efficient.
Finish With a Cleanup Sweep
Use one continuous final pass for remaining low-calorie and isolated items, without re-searching checked areas.
Pre-Run Efficiency Checklist:
- Route sections fixed before the run starts
- Upgrade order chosen for the run type
- Team sections assigned with no overlap
- Warehouse entry timing planned
- Final cleanup sweep route decided
On a Fastest Store Cleared attempt, changing direction repeatedly because the next section was unplanned is the most common time loss. Record which part of each attempt caused delays and fix that segment next run.
FAQ
Q: How many foods are in Eat Everything In A Grocery Store?
The official game page lists 175 food items totaling roughly 4,300,000 calories, spread across regular shelves, warehouse pallets, and large special targets, plus the hidden Golden Banana.
Q: Which upgrade should I buy first?
Most players benefit from Hold to Eat first to remove repeated clicking, followed by Speed if travel between aisles is slow, then Multi Eat for denser calorie gains per action.
Q: Where is the Golden Banana?
It is hidden outside the main shelf route. Inspect corners, storage spaces, and less obvious areas — clearing the visible aisles alone will not reveal it.
Q: Is multiplayer faster than solo for clearing the store?
Yes, when roles are divided. Assign separate shelf groups, a dedicated warehouse player, and split high-calorie targets so everyone eats simultaneously rather than competing for the same food.