- Eat Everything In A Grocery Store drops you into a locked supermarket with 175 foods and about 4.3M calories to consume.
- Core loop: eat food, gain calories, spend them in the gym, clear every aisle and warehouse pallet.
- Early upgrades: prioritize Hold to Eat and Speed before anything else.
- Team play: divide aisles and the warehouse so everyone eats simultaneously.
- Hidden goal: search corners and storage areas for the Golden Banana.
Getting Started: How Your First Run Works
This Roblox grocery eating simulator by Play On Grocery Store locks you inside a supermarket with a simple goal: eat every food item in the store. The official game page lists 175 food types and roughly 4,300,000 total calories across the map, with server sizes around 12 players. Whether you start solo or with friends, the fundamentals stay the same: eat, upgrade, and clear.
The game's premise mirrors the real-world MrBeast challenge where contestants cleared a grocery store for a $1,000,000 prize, and the game includes Millionaire-themed progression to match.
Video Highlights:
- The original real-world challenge that inspired the game's format
- How a full store clear looks from start to finish
- The scale of prizes and calorie totals involved
Here is how the main store areas compare for a new player:
| Store Area | Food Type | Calorie Value | Access Difficulty |
|---|---|---|---|
| Regular shelves | Standard shelf food | Varies by item | Easy |
| Warehouse pallets | Stacked storage food | Varies by item | Medium |
| Open floor spaces | Large special food | High | Medium |
| Hidden locations | Golden Banana | Food Index value | Hard |
Do not run across the store at the start. Clear the shelves nearest your spawn first so every second of eating counts toward your first gym visit.
The Core Loop: Step-by-Step First Session
Follow this sequence during your first session to build momentum quickly.
Start Eating Nearby Food
Stand close to food and use the eat input. Clear the items around your starting position before moving on. Hold-to-eat behavior keeps consumption steady once unlocked.
Build Calories
Every item eaten adds calories, your main progression resource. Focus on accessible shelf food during the opening minutes instead of chasing distant high-value targets.
Visit the Gym and Upgrade
Convert calories into upgrades at the gym. Early picks should remove your biggest bottleneck, usually eating speed or travel time.
Clear the Store Systematically
Work through aisles in a fixed order so you never revisit cleared sections. Include the warehouse, large special foods, and hidden spots before finishing.
Choose Solo or Team Play
Solo players benefit from mobility and reliable eating speed. Teams should assign separate aisles and a dedicated warehouse player to avoid overlap.
The biggest time loss for new players is backtracking. Repeatedly crossing the store for single items wastes far more time than eating slightly lower-value food along a continuous route.
Gym Upgrades: What to Buy First
The gym offers five upgrade tracks: Hold to Eat, Speed, Multi Eat, Calories, and Reach. Your priority depends on whether you play solo, in a team, or chasing leaderboard times.
| Upgrade | Effect | Priority | Best For |
|---|---|---|---|
| Hold to Eat | Continue eating while input is held | High | All play styles, especially beginners |
| Speed | Faster movement around the store | High | Solo routes, fast clears |
| Multi Eat | More food consumed per action | High | Dense shelves, large targets |
| Calories | Increased calorie gain per food | Medium-High | Longer farming sessions |
| Reach | Eat from greater distance | Medium | Crowded shelves, awkward targets |
Solo Build
- Speed first to shorten travel
- Hold to Eat for consistent input
- Multi Eat for dense shelf groups
Team Build
- Hold to Eat for steady area clears
- Reach to grab targets without blocking allies
- Multi Eat to finish assigned sections faster
Speedrun Build
- Speed and Multi Eat as core picks
- Reach when positioning slows you
- Calories only if it unlocks stronger upgrades sooner
Always fix your current bottleneck first. If repeated clicking tires you out, buy Hold to Eat. If you spend more time walking than eating, buy Speed. One focused upgrade beats several scattered ones.
Store Routes and Food Priorities
Food efficiency changes as your upgrades improve. Use this tiering to decide what to eat during each phase of a run.
| Tier | Phase | Food Category | Strategy |
|---|---|---|---|
| S | Mid/Late Game | High-calorie food | Route through several nearby high-value targets without backtracking |
| A | Early/Mid Game | Fast-to-eat food | Keeps momentum when high-value items need a long detour |
| B | All Phases | Easy-access shelf food | Eat what is directly on your path to eliminate travel time |
| C | Late Cleanup | Low-calorie or isolated food | Collect only during the final sweep |
A practical first-run route looks like this:
- Clear shelves around your spawn.
- Work aisle by aisle toward the warehouse.
- Enter the warehouse once, clear it fully, and exit toward open-floor large foods.
- Finish with a single continuous cleanup sweep for leftover C-tier items.
- Search corners, storage spaces, and off-route areas for the Golden Banana before leaving.
The Golden Banana is a hidden collectible that does not appear on the normal shelf route. Check corners, behind pallet stacks, and less obvious rooms, and do not end your run right after clearing visible aisles.
First Session Goals and Team Play
First Session Milestones:
- Clear all shelves near your spawn area
- Buy your first gym upgrade (Hold to Eat or Speed)
- Clear the warehouse section completely
- Eat at least one large special food target
- Search hidden areas for the Golden Banana
- Complete one full store clear solo or with a team
In team play, spread out instead of stacking on the same food. Assign each player a shelf group or aisle cluster, give the warehouse its own dedicated player, and coordinate on high-calorie targets spread across the store. Multiplayer improves clear speed when players eat different targets at the same time rather than competing for one item.
Use simple section callouts so nobody abandons their assigned area. The warehouse player should announce when their zone is clear so the team knows whether a final return trip is needed.
FAQ
Q: What is the goal of Eat Everything In A Grocery Store?
You are locked inside a supermarket and must eat every food item. The store contains 175 food types and roughly 4.3 million total calories. Eating food earns calories, which you spend on gym upgrades to eat faster and eventually clear the entire store.
Q: Which upgrade should a beginner buy first?
Most new players benefit most from Hold to Eat, since it removes repeated clicking and keeps consumption steady. If travel between shelves feels slow, buy Speed instead. Fix your biggest current bottleneck rather than spreading calories across multiple upgrades.
Q: How does team play change the strategy?
Teams should divide the store into sections: each player takes separate aisles or shelf groups, one player handles the warehouse, and high-calorie targets are coordinated. Simultaneous eating in different areas clears the store much faster than everyone following the same route.
Q: Where is the Golden Banana?
The Golden Banana is a hidden collectible located outside the normal shelf route. Search corners, storage spaces, and behind warehouse pallets. It requires a deliberate exploration pass after you clear the visible aisles.