- Eat Everything In A Grocery Store challenges you to clear a locked supermarket with 175 food items and 4.3M calories.
- Upgrade priority matters: Hold to Eat, Speed, and Multi Eat remove your biggest bottlenecks first.
- Route discipline beats raw clicking: finish one section before moving to the next.
- Team play wins races: assign shelves, warehouse, and priority targets to separate players.
- Hidden collectibles: the Golden Banana requires searching beyond the visible aisles.
Game Overview: Know Your Supermarket
Eat Everything In A Grocery Store is a Roblox eating simulator from Play On Grocery Store. You are locked inside a supermarket holding roughly 4,300,000 calories across 175 food items, and your goal is to eat it all — solo or with friends — while upgrading your bite power, speed, and reach through the in-game gym. Around 11,500 players are typically online, so leaderboard competition is real.
The core loop is simple: eat food, bank calories, visit the gym, upgrade, and repeat until the store is empty. The tricks in this guide focus on removing the three biggest time wasters — travel, waiting, and backtracking.
Video Highlights:
- The game's theme is inspired by a real-life million-dollar supermarket challenge
- Shows the scale of eating required to clear a full grocery store
- Demonstrates why calorie targets and time pressure shape your strategy
Before anything else, learn the store layout. Every route, upgrade, and team plan in this guide assumes you know where the shelves, warehouse pallets, and large special foods are located.
| Store Area | Food Type | Difficulty | Best Upgrade Match |
|---|---|---|---|
| Regular aisles | Shelf food, varies by item | Easy | Hold to Eat |
| Warehouse pallets | Stacked and hidden food | Medium | Reach + Speed |
| Open spaces | Large special targets | Hard | Multi Eat + Calories |
| Hidden corners | Golden Banana and secrets | Hard | Exploration, not upgrades |
Upgrade Priority Tricks: Spend Calories the Smart Way
The gym offers five main upgrades: Hold to Eat, Speed, Multi Eat, Calories, and Reach. New players often spread calories evenly across all five — that is the single biggest mistake in the game. Instead, identify your current bottleneck and buy the upgrade that removes it.
| Upgrade | Effect | Priority | Best For |
|---|---|---|---|
| Hold to Eat | Continue eating while input is held | High | All play styles, new players |
| Speed | Faster movement around the store | High | Solo routes, fast clears |
| Multi Eat | More food per eating action | High | Dense shelves, large targets |
| Calories | Better calorie gain per food | Medium-High | Long farming sessions |
| Reach | Eat from greater distance | Medium | Crowded shelves, awkward targets |
Opening Moves
- Buy Hold to Eat first
- Eliminates repeated clicking
- Keeps early shelf clearing steady
Mid-Run Boost
- Add Speed and Multi Eat
- Cuts travel and per-action time
- Best combined impact on clear rate
Late Game
- Invest in Calories scaling
- Supports leaderboard farming
- Reach helps cleanup sweeps
Do not buy upgrades that fix problems you do not have. If travel between aisles takes longer than eating, Speed wins over Multi Eat — and vice versa. Match your purchase to your actual bottleneck.
Step-by-Step: Fast Clear Route
A fast clear is built on continuous movement and a fixed section order. Follow this route to avoid the backtracking that ruins most runs.
Divide the Store Into Sections
Split the market into connected zones: shelf aisles, warehouse, and large-target areas. Choose a starting area and commit to it.
Clear Nearby High-Value Food First
Eat the highest-calorie items closest to your path. Do not chase distant targets while valuable food sits within reach.
Upgrade at Checkpoints
Return to the gym when a section is done. Buy upgrades that improve the action you perform most — eating or moving.
Run the Warehouse as Its Own Route
Enter the warehouse once, clear it completely, and leave. Avoid switching between warehouse and main store repeatedly.
Finish With a Cleanup Sweep
Use one continuous final pass for low-calorie leftovers and isolated items. Never re-search areas already cleared.
Players who fix a section order before starting consistently clear faster than players who improvise, because every direction change costs seconds that add up across 175 food items.
Multiplayer Tricks: Team Roles That Win
Multiplayer increases clear speed only when players eat different targets simultaneously. Stacking four players on one shelf wastes most of your team's output.
Shelf Coverage
- One player per aisle cluster
- Clear nearby food before rotating
- Avoid crossing teammates' sections
Warehouse Runner
- Dedicated player for pallet area
- Reports when the zone is clear
- Uses Reach for hidden stacks
Priority Target Player
- Focuses large special foods
- Uses Multi Eat stacking
- Calls for help on long targets
Team Lead
- Sets the route before the run
- Tracks remaining sections
- Runs the final cleanup sweep
| Team Size | Recommended Split | Key Advantage |
|---|---|---|
| 2 players | Shelves + warehouse | Full store coverage, no overlap |
| 3 players | Shelves, warehouse, large targets | Parallel progress on all food types |
| 4+ players | Zone per player plus a lead | Fastest clears for leaderboard runs |
Use simple section callouts so nobody abandons their area to chase the same food. Simultaneous eating on separate targets is the whole point of team play.
Leaderboard and Food Index Checklist
Two leaderboards dominate the game: Calories Eaten and Fastest Store Cleared. They reward different strategies — sustained high-value eating versus route discipline and zero downtime.
| Leaderboard | Goal | Focus | Common Mistake |
|---|---|---|---|
| Calories Eaten | Maximize total calories consumed | High-value targets, continuous eating | Traveling far for one item while nearby food waits |
| Fastest Store Cleared | Shortest full-clear time | Fixed route, no overlap, no pauses | Changing direction without a planned next section |
Pre-Run Checklist:
- Route sections planned in order before starting
- Upgrade order chosen for the current bottleneck
- Team sections assigned (if playing multiplayer)
- Warehouse timing decided in advance
- Cleanup sweep path fixed
Do not exit after the visible aisles are empty. The Golden Banana hides in less obvious corners, storage spaces, and areas off the main shelf route — completing the Food Index requires a deliberate search.
FAQ
Q: What is the best first upgrade in Eat Everything In A Grocery Store?
Hold to Eat is the strongest opening purchase for almost every player. It removes repeated clicking and keeps early shelf clearing consistent. Add Speed or Multi Eat next depending on whether travel or eating speed is your bigger bottleneck.
Q: How many food items are in the game?
The store contains 175 food items totaling roughly 4,300,000 calories, spread across regular shelves, warehouse pallets, and large special targets, plus hidden collectibles like the Golden Banana.
Q: Is multiplayer faster than solo for clearing the store?
Yes, when roles are assigned correctly. Splitting shelves, warehouse, and priority targets across players means more food is consumed simultaneously. Without assignments, teams often overlap and clear no faster than a solo run.
Q: How do I improve my Fastest Store Cleared time?
Fix your section order before the run, eliminate backtracking, upgrade eating and movement efficiency first, treat the warehouse as its own route, and end with one continuous cleanup sweep. Record each attempt to identify where time is lost.